FRC Game & Season 2009-2019

FIRST Robotics Competition has travelled about 30 years.

2019 DEEP SPACE

The 30th season of FIRST Travel to the outer limits of the universe in DESTINATION: DEEP SPACE Presented By The Boeing Company. The 2019 FIRST Robotics Competition season will officially kickoff in January 2019.

2018 FIRST POWER UP

FIRST POWER UP, the 2018 FIRST Robotics Competition game, includes two alliances of video game characters and their human operators who are trapped in an arcade game. Both alliances are working to defeat the boss in order to escape!

2017 FIRST STEAMWORKS

FIRST STEAMWORKS, the 2017 FIRST Robotics Competition game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race.

2016 FIRST STRONGHOLD

More than 125 events around the world this FRC 2016 season, Alliances of three robots are on a Quest to breach their opponents' fortifications, weaken their tower with boulders, and capture their tower.

2015 RECYCLE RUSH

RECYCLE RUSH is a recycling-themed game played by two Alliances of three robots each. Robots score points by stacking totes on scoring platforms, capping those stacks with recycling containers, and properly disposing of pool noodles, representing litter. In keeping with the recycling theme of the game, all game pieces used are reusable or recyclable by teams in their home locations or by FIRST at the end of the season.

2014 ARTIAL ASSIST

AERIAL ASSIST is played by two competing Alliances of three robots each on a flat 25'x 54' foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a two (2)-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives.

2013 ULTIMATE ASCENT

ULTIMATE ASCENT is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two (2)-minute and fifteen (15)-second match. The higher the goal in which the disc is scored, the more points the Alliance receives.

2012 REBOUND RUMBLE

In the 2012 game, Rebound Rumble, two Alliances of three teams compete by trying to score as many basketballs in the hoops as possible during the twominute and 15-second match. Balls scored in higher hoops score Alliances more points. Alliances are awarded bonus points if they are balanced on bridges at the end of the match. In matches where opponent Alliances work together to balance on the white "Coopertition" bridge, all participating teams earn additional valuable seeding points.

2011 LOGO MOTION

In the 2011 game, LOGO MOTION, two alliances of three teams compete on a 27-by-54-foot field with poles, attempting to earn points by hanging as many triangle, circle, and square logo pieces as possible. Bonus points are earned for each robot that can hang and assemble logo pieces to form the FIRST logo. Robots can also deploy Mini-Bots to climb vertical poles for a chance to earn additional points.

2010 BREAKAWAY

In the 2010 game, BREAKAWAY, two alliances of three teams compete on a 27-by-54-foot field with bumps, attempting to earn points by collecting soccer balls in goals. Additional bonus points are earned for each robot suspended in air and not touching the field at the end of the match.